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During my collaboration with Fightbean, I facilitated a three-day UX Bootcamp, guiding a team through the exploration and development of a new digital experience.

Project cover showing the Sardegna Ricerche logo and UX Bootcamp title

The programme was inspired by the Design Sprint methodology, combining collaborative workshops, rapid prototyping and user validation to move from an initial challenge to a testable product.

Introduction

The workshop focused on an existing digital product developed by one of the participating companies, designed to help people discover places, cultural heritage and experiences across Sardinia.

The challenge was to explore how its digital experience could better support discovery, create more engaging interactions with the territory and balance guided experiences with the freedom to explore.

Project Output

Over three workshop days, we moved from the initial challenge to a shared product vision and a defined user flow through a series of collaborative exercises.

The work continued after the Bootcamp with a high-fidelity prototype and usability interviews. The resulting feedback helped the team identify opportunities for further development, while also establishing a shared process for future design and validation activities. Example screen from the proposed digital experience

My role

I worked as facilitator and UX designer throughout the programme and the design work that followed.

I structured and facilitated the workshop activities, guided the company's team through the different stages of the process and translated the outcomes into a coherent user experience.

After the Bootcamp, I developed the high-fidelity prototype and supported the team in planning and conducting the first round of user validation.

The first stage brought the team together for three days of collaborative workshops, creating space to explore, discuss and define.

Framing the Challenge

We began by building a shared understanding of the product, its users and the challenges ahead. Through discussion and collaborative mapping, we explored the existing experience and identified key moments across discovery, exploration and engagement.

This helped the team move from broad product ambitions towards more specific opportunities to address.

Co-design and Ideation

Once framed the challenge, I guided the team through a series of co-design exercises to explore different possibilities. We combined benchmarking, individual sketching and group discussion to generate a range of ideas, then compared and prioritised them together.

The most relevant ideas were brought together into a shared user flow and storyboard. Through discussion and iteration, we refined the main elements of the experience and defined how they could work together, building alignment around a shared direction.

Afterwards, I translated the outcomes from sketches into an initial AI-generated concept, making the proposed direction more tangible and helping consolidate some of its key structures. Photos from the collaborative co-design workshop

With a shared direction in place, the work continued beyond the workshop.

Prototype & Validation

After the Bootcamp, I translated the direction developed during the workshops into a high-fidelity interactive prototype. Then, we prepared a validation plan, identifying different user profiles and defining an interview guide.

Five usability interviews were conducted to understand how people approached the proposed experience and identify areas for further refinement.

I facilitated the first session and supported the team during the second one, gradually transferring the research process and helping establish a more independent approach to future validation activities.

The process turned an initial product challenge into a shared and testable direction, while giving the team a practical framework for continuing the design and validation work independently.